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Updates are pulled straight from the upstream repository.
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The Play! libretro core is back on our buildbot! It took some time for this to be readded to our modern new buildbot but here it is!Īvailable right now for: Android (AArch64/ARMv7/x86), macOS (Intel), Linux (32bit/64bit), and Windows (32bit/64bit). Play! (experimental PlayStation2 emulator) is back on the buildbot! We wanted to share this with you now rather than sit on it for even longer, now that it’s on the buildbot we can at least push regular updates to it, people can report issues and developers can contribute.
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We hope that we will be able to figure out a proper portable core for Linux users soon.Įxpect a lot of Quality of Life enhancements to this core soon. It’s for that reason that we don’t have a Linux core yet on our buildbot. PCSX2 still has a lot of inherently nonportable code in it, from WxWidgets to libglib. Therefore, for now, the experimental PCSX2 core kinda is doing its own thing. As of this moment a lot of work remains to be done on PCSX2 to sort out all the internals that are chockful of nonportable code. If not, we will likely have two cores, one being the upstream-friendly core and this being the hard-forked one. So either of two things can happen when that happens, if this is more closely aligned to upstream core is better in every way including performance, this will be replaced. Govanify is going through many (necessary) refactors in PCSX2 upstream to make the code more portable, and he has also expressed his interest in an upstreamable libretro core somewhere down the line when the final refactoring of the GUI is complete. We might just make resolution switching require a restart since this tends to be too unstable for now.

We have found this happens the most with the Direct3D 11 renderers. It shouldn’t have a real detriment on performance but it is of course far from ideal and hopefully something we can fix soon with the help of some contributors.
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We have not been able to figure out how to fix that yet as the PCSX2 codebase is a definite case of ‘here be dragons’, but for now when this happens, you can just bring up the Task Manager and close it manually.

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It’s for similar reasons that the software renderer right now won’t work (it’s not compatible yet with x86_64, not in upstream either). It is still less compatible than the 32bit x86 dynarec in PCSX2, so keep that in mind.

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For Mac users: In the Emulation menu, choose Emulation > Show Emulation Settings.For Linux users: add to command line “––cpu-mode=1″.For Windows users: in main menu, choose Config -> Emulation Settings, check “Use dynamic recompiler” or add to command line “––cpu-mode=1″.Turn on JIT (dynamic recompiler) for HUGE speedup: It’s a terrible venue for that, and there are other places specifically designed for it, such as, say, the support forum Head on over to the download page and check it out!Īlso, don’t post bug reports or support requests in the comments.

Notably, the save-related issues resulting in the advice “dont use 0.9.10″ have been resolved. In this version, we have focused on the Cocoa frontend, but there have been some good core fixes over so long.
